Post by CITRA MONTENEGRO on Aug 7, 2013 8:27:35 GMT -5
CITRA KARLIAH MONTENEGRO
AGE: Thirty
GENDER: Female
NICKNAMES: Lady Huntress
MEMBER GROUP: Spacer
BRIEF HISTORY:
Citra wasn't always a badass pirate queen.
Before she became the Captain of her ship, Citra lived on Highgate, the fifth planet of the Blue Sun system. Her childhood was relatively normal for a girl on the edge of space, albeit filled with fear of that which lay beyond. Though the Alliance denied it at every turn, the people of Highgate knew full well that Reavers flew in the Black at the edge of their system, preying on the good men and women who tried to make their way in the world. Fortunately however, Highgate was far enough away from Reaver space that they never really had much trouble beyond the occasional raid, and though terrifying, it never really disrupted much.
Citra for one never was. Her life was nowhere remotely exciting.
It was for that simple reason, the lack of excitement and the mystery of what lay beyond, that Citra always wanted to get off her damn planet. Her parents, they discouraged her. As far as they were concerned, Citra had a life here. She could grow up, get married to some wealthy gentleman, and look forward to a life of, in their words, 'eternal safety.' Citra thought that was a loud of crap. All around her, people lived their lives in utter blandness, never thinking about what happened beyond their skies, never wondering what more they could be doing with their lives. Citra, she wanted freedom, she wanted to see the 'Verse. And that kind of freedom, only a ship could grant.
The moment she finished school, Citra sighed on with a Firefly crew scheduled to ship out on a series of jobs into the Core Worlds. Her parents were shocked that she actually had decided to leave, and tried to make her stay. The end result was a huge argument between her and her parents, which ended with Citra breaking ties with them completely. They didn't understand nor support what she was trying to do with her life, and that was something she couldn't handle.
Upon joining the Firefly's crew, Citra found life in space to be massively fulfilling. Unlike the bland routines of planetside life, there was excitement at every turn. It turned out that the captain of the Firefly wasn't exactly the most... law abiding citizen of the Alliance, and had taken numerous jobs that skirted close to smuggling and outright piracy in some cases. Citra took to the events with relish, regardless of how illegal they might be. Surprising even to her, it seemed that she was even more suited to the of a fringe element then she had thought. So suited was she, that over the years, Citra quickly earned the trust of the captain, and climbed up the ranks to join the officer's on board. Indeed, the Captain began training her as a sort of protégé.
When the Unification War broke out, Citra's captain sided with the Independents, retrofitting his Firefly for blockade running. Citra, for her part, didn't quite care about the Independent cause, but stayed on any ways, seeing a means to an end. With the Alliance Navy far out shining anything the Independents could muster, much of the operations in space required that Alliance vessels were captured... and it just so happened that the current policy was that whoever caught the ship, got the ship. And Citra, she had her eye on a little something. Namely, an Alliance Patrol Boat, one of the mainstays of both Alliance and Independents security forces.
It was during the Battle of Sturges that Citra got her chance. With a horde of money which both sides desperately needing hanging in the balance, both Alliance and Independent ships found themselves engaged in furious combat in the deep Black. During the short but ridiculously bloody fight, Citra and a small group of Browncoats launched a boarding assault via shuttle into the landing bay of a Patrol Boat. Somehow, miraculously, Citra and the Browncoats were able to force the surrender of the crew, and took control of the vessel just as the battle came to a close. At that moment, Citra left the employ of her old Captain, and took command of her own ship, naming it the Huntress.
When the war ended with the Independent's surrender, Citra was asked to surrender her vessel to the Alliance. Her Browncoat crew was all for it. Citra however, was having none of their shit. She wasn't an Independent, despite what everyone thought. She only worked for them because the pay was good, and they provided her with a crew. So when the Independents decided to pull out, she simply kicked her crew to the curb and took her ship to get a new one.
Hiring a small group of reliable crew members, Citra has been floating through the Black, raiding both Alliance and civilian vessels and territories. Money is her primary drive now, and that's how it will stay. And even though she's lost a few good men on her road to infamy, Citra keeps up her little private crusade against the whole damn 'Verse.
FACE CLAIM: Zoe Saldana
EYE COLOR: Brown
HAIR COLOR: Brown
OTHER FEATURES: Of particular note is the severe scarring on the back side of her right hand, the result of a run in with member of a captured crew. To cover it up, she nearly always wears a fingerless black glove over her hand.
GENERAL:
Citra isn't exactly what one would call a nice person. After all, she IS a pirate. To those who know her from her reputation, she is a terrifying woman. Aggressive and brash, willing to shoot first at the slightest of provocations and not even bother with those pesky little questions afterwards, she's not someone you want to get into an argument with. She's killed enough men and women out there in the Black that its hard to feel anything anymore when pulling the trigger on those around her, and its certainly unnerving watching her go through a room executing those who incurred her displeasure. That being said, however, she is no bloody Reaver, and don't you forget that. While a criminal, and a particularly brutal one at that, she is no uncaring monster, who lives only to torture and destroy those around her. She's only really after a quick buck, and as long as you don't put up too much of a fight to keep her away from it, you don't have too much to worry about.
To those who actually get to know her, such as her crew and 'guests' on 'extended vacations' in the ship's brig, Citra is actually quite different from what the Alliance says she is. Yes, she can kill a man without flinching, and yes, she can torture that same man before she does it if she is so inclined, but she is still human. Joy, love, kindness... she's capable of it all, and if you're one of those she calls friend, you can be damn sure you'll be receiving that. Having lost her biological family long ago, her crew is her family now, and each and every one of them is bonded in blood to her. You mess with her ship or crew, and she will paint the rooms red with your blood, and decorate the shelving with your entrails. Pay her and her own the respect they're due though... and you might just find yourself labeled a friend of the Lady Huntress
WEAKNESSES:
- Blood Will Have Blood - Citra doesn't take too kindly to insults to the honor of herself, her crew, or her ship. While someone talking shit about that which she holds dear will only set her on edge, but not set her off, someone going out of there way to screw her over is going to cause some problems. When confronted with grievous situations such as these, Citra is liable to go off like a nuclear bomb, and damn the consequences, she'll get her revenge.
- She's a Wanted Gal - Citra is a pirate, and a bloody infamous one at that. Unlike those nameless vermin which crawl between planets long enough to be put to the sword by the Alliance, she's stayed around long enough to make an impression on those in authority. The Alliance hates her, bounty hunters want her head, and the good folk of the rim planets just want her gone. While she can get away with walking around on planets without too much trouble, the minute her ship shows up in port, you can be damn sure a cloud of Federals and their hired help will be there to collect on that ludicrously expensive bounty on her head. There's a reason her planetside dealings are quick, quiet, and usually conducted from a shuttle, not her ship.
- Bit Too Brash - Citra's quick on the draw, that's for damn sure. Some might say a bit too quick though. Despite being quiet as a dead man when she needs to be, and that's more often than not, Citra has a tendency to jump into situations first and then survey her surroundings later. This has gotten her into trouble more times then her or her crew can count. So far she's been able to pull herself out of it in the end, but one day, if she makes the wrong move, the Alliance might finally catch her in the act, and her days of plundering will be over.
STRENGTHS:
- Damn Good Captain - If Citra can do one thing, its run a successful ship. She's been doing this whole commanding thing for years now, and she's got it down to a near science. An inspiring leader to say the least, when the bullets start flying and the swords come a-slashin', Citra's at the forefront of the action, leading her crew to victory. Some might call her style of commanding foolhardy at best, or downright idiotic at worst, but her crew seems to be willing to follow her anywhere thanks to this trait. She's not too good to get down in the dirt with the rest of her men, and they know she has their back when the going gets tough.
- Even Better Fighter - Citra would say she was born with a sword in one hand and a gun in the other, and most people might be inclined to believe her. Never has she come across a man who could withstand her blade, never before has she met a 'hero' who thought he could dodge her bullets. There's always a first time for everything, of course, and Citra's fairly certain the time is coming where someone steps from the masses to give her hell, but it hasn't happened yet. Live this long as a pirate queen, and you learn how to end lives fast.
- Stealthy B*tch, Ain't She? - Being wanted dead more than alive by half the damn 'Verse, its no wonder that Citra knows how to stay cloaked in shadows. One of the benefits of making your name on a ship is that many people won't recognize you in the flesh, and Citra uses this advantage to its fullest. Able to blend into a crowd near-instantly, Citra can vanish into thin air in the time it takes to blink. And don't even try to find her if she doesn't want to be found. She's taken her share of Alliance tech, and... well, lets just say one soldier is still scratching his head, wondering why his chameleon suit didn't get shipped to him like he asked.
RP SAMPLE
William Castigan was not a happy man.
For what had seemed like centuries, he had led the garrison of Castle Markoth, on the Valterran border with the Eldenar Wilds. It was a rather dull posting, and he knew full well that his assignment there meant he would never find himself advancing within the ranks beyond the point he had reached. Valterra didn't care about some border fort. With the situation between the kingdoms deteriorating before the eyes of everyone, Markoth was getting less and less supplies as the convoys were diverted to the front lines. If it wasn't for the merchant who made the trek from the capital to the fort every other week, William would be sure that his superiors had forgotten all about him and his men.
Though he hated to admit it, being a career soldier and all, William had been nursing thoughts of rebellion in his little fort. The men he led, they were all loyal to him, and just as annoyed with the lack of attention from their commanders. It wouldn't be difficult to convince them to go renegade, claim the fort for themselves, and go outlaw. For the most part, they'd all go willingly. With the tensions of the kingdoms being at the forefront of the mind of the Valterran elite, they wouldn't bother to take back the fort, and even if they did, they would send a token force at best. It would be practically foolproof.
But that was just the passing ideas of a man who was bored. William wouldn't betray the oath he took, no matter how much he was tempted to do so. He was an honorable sort, despite the scenarios that played out in his mind. It was how he had made it to the rank of Captain in the first place.
Despite rarely getting any orders, William still kept himself busy. Since his posting, he had taken up painting to pass the time, and had managed to actually become quite skilled at it. With inspiration in the form of the wilds which sat just outside the fort's walls, it was no wonder his renditions of forestry were actually not half bad. He had even managed to convince the lone merchant who made the trip to the castle to purchase some of his works for trading. It didn't get him much, but it allowed him to say his hobby made him money. Not many people could say that these days.
Especially not lonely border guard captains.
It was a painting that he was working on as he thought his faux treasonous thoughts, a half-finished painting of a pool of water surrounded by trees, something which was inspired by one such pool he had stumbled upon once on patrol. He hadn't been able to go out that far in recent days, much to his disappointment, due to a series of sightings of creatures that far in the woods. Though he had disliked giving the order to stay closer to the fort, William knew he had had to do it, if only to keep his men from being stupid. For the most part, however, it wasn't affecting his work too much; as far as his memory could tell, the painting was coming out quite nicely.
As he dipped his brush into paint to continue, William was interrupted by an extremely loud noise from outside of his building. Startled, William lost the grip on his brush, and it fell onto the canvas he was working on, splattering paint across the image. William's mode darkened quite quickly at this. He had spent a decent amount of time on this painting, and to have it ruined by the incompetence of one of his men was quite angering. He left the brush on the canvas, and stood up from his desk, intent on figuring out which bastard member of his guard had screwed up.
However, before he even get halfway across the room, yet another loud noise from outside the building hit his ears, this time easily identifiable as an explosion. William's nerves shot straight up as he realized that he could also hear faint screams from outside as well. He sprinted the last few feet to the door, kicking it open to emerge into the hallway. He was greeted by the frightened yells of one of his soldiers, Korvaun, who was standing about halfway down the hall, firing a crossbow out of a shattered window. William stepped out into the hall, and called out to Korvaun. "Korvaun, what the hell is happening?!"
The soldier turned to face William, his eyes wide with fear. He opened his mouth to shout out, but before he was able to form the words, Korvaun burst into flames before William's eyes as a ball of fire came rolling through the window. The blast from the fire sent William flying down the hallway, before he landed on his back about twenty feet away from his study's door. Groaning in pain, the captain managed to stagger to his feet, before looking down the hall to see what had happened to his comrade. Where Korvaun had been mere seconds before was a burning, blackened humanoid figure, laying on the ground.
Horrified of the sight, William turned away, in order to head down the hallway towards the stairs leading outside. Before he made it halfway down the hall, however, he heard a quick bang and a scream, before seeing a body tumble down the stairs, a sword embedded through its chest. Skidding to a halt, William reached to his side to draw his sword, but realized with fright that he had left the blade within his study, laying next to his desk. Hearing the sound of armored boots snapping against the stone steps, William did the only thing he could think of.
He ran back to his study.
Throwing the door shut as he ran into the room, William put the lock bar into place, before crossing the room to unsheathe his sword from its scabbard at his desk. Though he doubted it would be of much use against whatever it was that had incinerated poor Korvaun, William took comfort from the weighted steel in his hand, and decided that it would be more than enough to take on whoever had killed the soldier in the stairway. As for the fire... his room was in the keep. The entire keep was made up of rather sturdy stone. No fire would reach him within his room. Even if the rest of the garrison died from whatever it was that was happening, William was sure he would survive.
Boom.